View Full Version : occluding texture point rays

11 November 2005, 05:00 AM
I've been trying to shade an object based on its visiblity from camera A while rendering from camera B?
So object C is infront of object D and so object D is shaded a different color to object C.

I have been using a ramp node and sampler info node to try and get the results I'm looking for. Sampler info node can get the camera point but these values are in 3D space and still are not occluded by the object in front.

Very much a condition task, if camera A rays hit object A then color X else color Y


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11 November 2005, 05:00 AM
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