View Full Version : ambient occlusion missing

11 November 2005, 10:07 AM

ive also posted a similar theead in the Misss tests thread..

My setup is a head with Misss_fast _skin applied, the lighting is a HDRI image in the IBL node. Im rendering with final Gather of about 1000 rays. The render is posted and im not satisfied at all. I worked out that ambient occlusion seems to be missing from the render, such as in the nose, in the mouth and especially the ears. When i turn off the HDRI image and use a plane texture with no lights on a lambert shader i get a nice occlusion. Why am i not getting these nice soft shadows when using my hdri? Do i have to composite it? If so can someone give me an explanation..

Many thanks


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11 November 2005, 10:07 AM
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