View Full Version : weird square spots in objects with misss fast simple
11 November 2005, 04:39 PM
This object has a Misss_fast_simple_maya Shader. There are several lights lighting it from the back and the front, as well as final gather and Image based lighting. What bothers me are these grid-like spots on some parts of the render. I have tried different final gather values and different antialiasing sample levels and the squares always appear. Anybody knows what is causing it or how to fix it?