View Full Version : Final Low-Poly Self Portrait

11 November 2005, 03:22 PM
built with a brief to create ourselves in 3d using a 512 x 512 diffuse map and a budget of 2000 triangles. still got a few triangles left to use up if anyone has any ideas of where to put em. will rig it soon.

render -
wireframe and map -

11 November 2005, 04:51 PM
Nice work, man!:applause:

Texturing sells this real well- awesome job on the jeans and shirt! The face was done well too, did you paint that by hand in PhotoShop?

One thing to note- there are two places in the model I think can be cleaned; where the neck meets the shoulders and chest there is some wierdness- nothing illegal, just some edges that can be collapsed to make the topology cleaner. And the shoes- they seem to be a little sharp by the toes. I would block that out a little more to give the impression of a foot taking up mass inside.

All in all, a VERY well done model- any chance of seeing it animated??

11 November 2005, 07:17 PM
:thumbsup: I'd say great job over all. I like the way you have posed the hands into a natural relaxed pose instead of the mega flat stuff you often see. The only area that really stands out to me as needing some work is the shoes. They need some volume where the toes are. It looks unnatural to me the way it is. Also the inside of the heel looks as though it could be moved out to make it look better from behind. Great job

11 November 2005, 03:49 PM
thanks for the crits guys ther much appreciated. i recognised the shoes as needing some work as through all my models ive struggled with getting feet/shoes right. so ive tweaked them and also the shoulders/neck area. also a bit of tweaking on the texture aswell.i may rig this model, altho i have some other projects that need some attention now.

render -
wireframe -
texture map -

11 November 2005, 06:21 PM
Wow love this, as if you made your self a model to play as you for tony hawk :) looks "REAL" as it can be, the rendered version is hard to tell its low poly, amazing work.

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