View Full Version : FR2 problem with C4D material with Alpha channel

11 November 2005, 09:02 AM
Ok basically what my problem is, is that l'm trying to get a scene that was setup before l got FR2, so to make things easier l have open a new file & copied & pasted a character from the original C4D file into this new file to make sure that there are no issue's with other elements within the scene. the character's chest which is just a basic cube (wooden toy solider) has a texture on it that only has the color & bump channels activated to give a the overall color of the chest this being a died red wood look,then there is another texture on top of that, this has a PSD file with a alpha channel in it. This texture is just shape of the letter B, so the only channel's in the texture are color (white) & alpha.

Now these render fine with C4D's render but when l use FR2 the second texture showing the letter B that l've explained above does not render, which l don't unserstand why as there is nothing in the FR2 manual that l saw under Will 3rd party shaders, materials or plug-ins work? stating that the Alpha Channel from a C4D texture will not be seen by the FR2 renderer so l'm a bit confused, so has anyone got any idea's why this material is not rendering.

Please note that l do not have the "Mix Texture" option turned on in any of the texture tags for this to renderer using the C4D render.

C4D 9.1 BP2

Chad P.
11 November 2005, 09:20 AM
just use a tif, or jpg format instead of psd

11 November 2005, 01:01 PM
Thanks Moka, that's sort off half fixed the problem. The other issue that l've noticedis that at the moment when l flat front projection only half the texture is showing, when l change the projection to Flat both projection then it renders but the problem now is that because of the "Both" setting you see the texture on the front AND back which of is not what l want.

Chad P.

11 November 2005, 03:35 PM
It sure would be nice if fR-2 supported .psd files.... Maybe in a future release.

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11 November 2005, 03:35 PM
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