View Full Version : Detach by material ID question..
Its looking like the only way to do this is through the edit poly modifier, but i'm having some problems, no errors are being thrown, but i can't appear to get it to work. code below:
-- Detach by material script
-- Mainly to help keep us sane from Sketchup imports.
sel = selection as array
--for each selected object
emod = Edit_Poly()
for obj in sel do
--if it has a multi sub attached
if (obj.material != undefined) do
if (obj.material.numsubs != undefined) do
--add edit poly modifier
-- Can be REALLY SLOW.
addmodifier obj (emod)
--for each sub material of the edit poly modifier
for subindex in 1 to obj.material.numsubs do
emod.selectByMaterialID = subindex
--detach & rename detached object for 'OrigionalName-material name'
newname = obj.name + "_" + obj.material[subindex].name
--Todo: attach material
--Todo: copy over any uvw's or vraydisplacementmods
If anyone has any ideas, i'd be much appreciative.. I've also tried sticking into SubObjectLevel = 4 before getting to the submaterial loop, but that appears to break out of the script altogether
11-16-2005, 01:51 AM
im using max 6... but im not sure if I recall this correctly... that you cant use poly or mesh functions at modifier level... it would always look for the baseobject level.. so if you have a sphere with an edit_poly mod above, it wont work unless you collapse the sphere to an editable poly... my memory might be playing with me though :D
I made something similar back then... my workaround was to make a copy of the object first, then collapse it...
Here's (http://forums.cgsociety.org/showthread.php?t=235058) a link to the thread, just look for my last post below...
hope this helps:)
awesome, thanks.. now i just need to make a fix mangled normals script, and i'll be golden.
11-16-2005, 10:19 PM
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