The purpose of this thing would be to be used as an environment/prop for a fps - like the character would walk on the ship, and look it at from the docks, etc.
So I was trying to balance the poly count as low as possible, while still looking like a current gen game model from close up.
The flag-like things are ropes that will have transparency maps, and the rigging (the ropes) is done, but it's only curves right now, and hence not visible.
It's about 25,000 polys right now, and most of those are in the cannons and the railings on the rear, so any advice about the modeling would be useful before I unwrap and texture this thing.
Also, it's done in Maya.