View Full Version : final gather artifacts/flickering
11 November 2005, 08:15 PM
All the docs say to either increase the sample levels, increase min/max radius, turn on "jitter", or increase FG rays....well i've tried all of this and i cant seem to get rid of this "pattern" that shows up. It's similar to a moire pattern you might see on a screen mesh or something, but it's taking place on geometry that has multiple hard edges. Picture a nice piece of crown molding wrapped around the ceiling in a house...there are multiple curves, grooves, lines, etc...but with the camera moving it appears almost as if the edges are "swimming". please tell me someone has encountered this before? I'm at a loss...Thanks!