View Full Version : Scripted SimpleObject Plugin

11 November 2005, 03:29 PM
Is it possible to create a Scripted SimpleObject plugin that works kinda like how Scripted Materials are made? I mean by the way Scripted Materials can have sub maps in it, and you can choose which parameters to expose for the main UI. I would want to create an object that internally has modifiers on top of it, thus expose only some specific parameters from its baseObject or Modifiers itself.

But the help file states that:
"A SimpleObject plug-in must not perform any scene related actions such as creating scene nodes or building modifier stacks."
So I guess my chances of creating one is pretty slim...

I also tried using the createInstance() function inside the buildMesh handler, but as soon as it reached the part "addmodifier", it gives me an error.

The Scripted Object method allows for adding modifiers, but I refrained from going with it because It exposed everything.

Is there another method to achieve this?

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11 November 2005, 03:29 PM
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