But the help file states that:
"A SimpleObject plug-in must not perform any scene related actions such as creating scene nodes or building modifier stacks."
So I guess my chances of creating one is pretty slim...
I also tried using the createInstance() function inside the buildMesh handler, but as soon as it reached the part "addmodifier", it gives me an error.
The Scripted Object method allows for adding modifiers, but I refrained from going with it because It exposed everything.
Is there another method to achieve this?