- Modeling and UV Texture Mapping 50 low poly game characters (1500 poly count)
- Modeling and UV Texture Mapping 50 props (150-750 poly count)
- Modeling and UV Texture Mapping 10 vehicles (500-3500 poly count)
- Creating and applying UV textures (1024x1024) to a pre-created City Model
- Rigging and animating 100 in-game animation sequences
In addition to an upfront budget for the work, we are also offering profit-sharing payments (up to a specified limit). We will supply concept art and written descriptions / instructions for all work.
We will require resume and samples (can be online portfolio, .zip files, DVDs, etc.)
Interested parties may contact: