XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Desert Surface

11-09-2005, 04:33 PM
High I need to create a desert environment simular to the pictures below. I want to do it with procedural shaders. Somehow I just can't manage to get my noise to look like the wavy desert surface. I allready looked on deepshade, but didn't find anything. If anyone knows other cool shader-sites, please post. Thanks!

11-09-2005, 04:58 PM
Use the distorter shader in your bump channel. Use noise scaled wide on the one of the axes, and then use another noise for the distorter. You could get a nice wavy procedural that way.

Otherwise, create the shader in photoshop and do it as a bitmap.

I can post an example in a moment.

11-09-2005, 05:11 PM
here are some quickie examples (used in the displacement channel):



11-10-2005, 09:22 AM
Cool! Exactly what I was looking for. Thanks a lot.

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