View Full Version : New York Diner

11 November 2005, 06:38 PM
Please crit my work. It's sposed to be a 1950's diner set in New York.

It's 1,500 polygons, and what you see in terms of texture space is about 2 512x512s.

I have a few things to sort out like, putting lights in the interior, scaling up the corner columns of stone, and that nasty seam on the pavement on the corner.

11 November 2005, 06:44 PM
maybe a bit to clean some dirt variations maybe..but i like the overall look

11 November 2005, 07:09 PM
very good, looks good in night time I'd say

do you have wire version

11 November 2005, 07:54 PM
here is the wires

11 November 2005, 08:19 PM
I'm afraid I don't have much to crit, it looks very nice! There are a lot of sections that could easily and obviously be instanced for high performance on most consoles, great job!

11 November 2005, 11:58 PM
looks sharp, 2 crits, the poster on the side wall, should look a little more worn, seeing as how the brick has a gritty feel, and the outside columns are just strached versions of the inside columns, either make em the smae, or make it less aparent of streaching. good work.

11 November 2005, 09:53 AM
Thanks. Not got round to sorting the poster out yet.

11 November 2005, 11:07 AM
i would say the bricks in the coloums are still too stretched and look odd, make them the ame as the bricks around the top. nice design though.

CGTalk Moderation
11 November 2005, 11:07 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.