View Full Version : Wind Blowing Leaves

11 November 2002, 02:03 PM
Just a scene for " Bugvaders " ( that for some reasons was not included to final cut ... Now it's collect dust on my hard drive.

Mpg 1.9 M ( Please download ...

Mike RB
11 November 2002, 02:07 PM
Very cool. What method did you use for the grass? I'm assuming MD for the leaves as I've done somthing similar with dollar bills...


11 November 2002, 02:21 PM
Thanx Mike :)

For grass - Susquatch with Nulls for blower effect ...

For leaves i used FX_Motion - it's mach easier then MD (if u familiar with particles) -
with wind controllers attached to blower nulls.

11 November 2002, 03:29 PM
Now it is destined to collect dust on my hard drive :p!!

For eaves i used FX_Motion - it's mach easier then MD (if u familiar with particles) -

Could you perhaps go into a little more detail, for those of us whos brains arn't working cause we screwed up a spinning crecent kick and fell over because we were too dizzy.

Could happen to anyone :beer:

Oh and i like the image.

11 November 2002, 05:47 PM
Nothing special ... Ones activated FX_Motion will turn your object to one big particle, so u can use wind to blow away these particle. Also i added FX_Collision to each leave and one collision plane under the grave plate. There are three wind objects in the scene - two of them was affecting specific groups of leaves (first and second wind waves) and third was affecting all leaves - to get some ripple effect before and between wind waves ...

11 November 2002, 08:35 PM
Cool Eugeny...

11 November 2002, 10:47 AM

Thanks Eugeny

11 November 2002, 01:22 PM
I've had problems with FX motion and rotation.. Trying to get something to rotate and bounce is impossible for me..
Any of you have the same problem?

11 November 2002, 02:31 PM
U mast lower Rotation resistance (1 - 0.1 is good for leaves ) and change the z - Rotation ( in my case it's 360 deg/m ).
Here is the settings for the leaf (one of them).

Hope this help u ...

11 November 2002, 05:19 PM
Ahh great.. thanx..
Hmm. I guess that means that you can only get rotation for wind.. Not proper rotation of a cube falling to the ground, bouncing and rotating?

11 November 2002, 07:58 PM
I found that it based on motion...
If u have wind that move the FX_Motion object - this object will rotate...
If u have gravity that move the FX_Motion object - that object will rotate.
So no motion no rotation.

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