http://www.doom3world.org/phpbb2/viewtopic.php?t=12833 for the original thread with development pics.
Duck Nukem was designed by hi_volt over at Doom3World.org. Using his concept, I created the game model, which is just under 2400 polys, using 3ds Max. The texture was done in Photoshop. The NormalsMap model was created in ZBrush; the NormalsMap was rendered in 3ds Max. Putting the model in game this evening was an afterthought, so pardon the lazy animation. Okay thanks!