i'm 3dsmax user and a beginer user in maya...
i'm looking for a solution for this problimatic :
-created a cube
-moved to 5 5 5
-grouped (the group's pivot is on 0 0 0)
-rotating the group on any axis
-the cube still has the coordinates 5 5 5!!!
i conclude that once an object is parented, its coordinates become relative to it! wherever i move rotate the parent, the space object of the child follows as well!
so, how can i have the absolute coordinate of a child moved by its parent's spins.