View Full Version : Texture Baking with Mental Ray

11 November 2005, 05:31 PM
I'm using FG in 6.5 to prelight a model then baking to texture. I've been tweaking my settings and can't seem to get rid of these white spots. Any help would be appreciated.

11 November 2005, 06:14 PM
Were you using the Enable Map Visualizer when you were baking the texture to a file?

11 November 2005, 06:38 PM
Thanks Slipknot. I dont think so? I'm not familiar with that feature. I looked in the Render Globals for MR, is it in there somewhere???

11 November 2005, 04:15 PM
I'm currently working on batch baking with mr in maya 6.5 too, still looking ways to smooth up the baked maps... anyway, i notice from the attached image, it might be the quality of FG accuracy during baking, did u set any min/max value for the FG ? if not so, i recommend u to set a 1/10 of the scene radius size for the max value, then 1/100 for the min value, these attributes are useful to smooth up the baked map.... (sorry for my poor english)

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11 November 2005, 04:15 PM
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