Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Rendering Normal Maps in Mental Ray

11-04-2005, 12:42 AM
Is there a way to render normal maps in Mental Ray, I have a low poly model with a great Normal map, I downloades a couple of shaders and scripts form Highend3d, and they work great but only on the Maya renderer, If y use it in mental Ray it doesnt work. Any clues?

11-04-2005, 01:14 AM
yeah find a mental ray normal map shader node.. hehhe

www.pixero.com ?

jans make cool things like that...

11-04-2005, 01:28 AM
That is what I've been trying to find all day, but no luck yet. I'd appreciate it if someone has found one.

11-04-2005, 03:47 AM
revilo3D just showed you where to find it, just click the link. You must be tired:D!

11-04-2005, 11:48 AM


EDIT : oops.. .

I must be tired!

11-04-2005, 05:56 PM
Thank you so much guys, I just downloaded it, and will install it now. I ll let you know hoiw it worked.

11-05-2005, 02:34 AM
yeah ... i remember earlier in the year using this node to run some tests of my own in how normal mapping can also be aaplied to produce high quality results fro non realtime work..

I made this up out of my findings...


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