View Full Version : Demon wip


Basvas
11 November 2005, 12:00 PM
well when creating the base mesh i did all quads so its not optimal for in game at all.
No point in changing this i just start a new one and go.

http://img301.imageshack.us/my.php?image=demon2ot.jpg

the texture still bothers me the 'glossy' look was intented thou.

mesh is 10k (way to much ) + bump

what u think?

SHEPEIRO
11 November 2005, 12:48 PM
i likee, i like the glossy effect but perhaps it could be more subtle or use a spec map to define which areas are/are not glossy, one other thing hes a bit "knock kneed" at the mo, i mean his knees are pointing towartds each other in pose, point them outwards, looks like hes going to wet himself, hey maybe thats why hes angry.

pimeto
11 November 2005, 12:54 PM
nice model, can we see wires ?

Basvas
11 November 2005, 01:55 PM
hi here is the wire..

http://img301.imageshack.us/my.php?image=wiredemon6bi.jpg
as u se i rarely used edge loops (knees for example ) for posing it doesnt matter much (cause i can edit skin the way i want) but for game models i need to focus on that for sure.

i wanted the surface of the demon skin to look like it were glibered (so if he get slained one will think pick twice whether to pick his gliberred armor ;o)

knees i think its in the prespective i cant see it wrong on wire

Por@szek
11 November 2005, 03:33 PM
Thats awesome.

I love the way u make it. Lovely flesh :thumbsup: .

Great job :applause:

CGTalk Moderation
11 November 2005, 03:33 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1