View Full Version : Civilization 4 - Cinematic Models

11 November 2005, 07:27 AM
Hey everyone,

I spent most of the summer doing work on the Wonder movies for Civilization 4. Now that it has been released, I thought it would be cool to share some of my work. These are all high poly models that were used in the "Wonder" videos. I modelled and textured them all, except for the Taj Mahal, which I only textured.


(Hopefully this isnt too much images... ive compressed them quite well, so it shouldnt be a problem.)


Civilization 4
High Polygon "Great Library" Model - Cinematic Model

Civilization 4
High Polygon "Angkor Wat" Model - Cinematic Model

Civilization 4
High Polygon "Parthenon" Model - Cinematic Model

Civilization 4
High Polygon "Taj Mahal" Model - Cinematic Model

Civilization 4
High Polygon "Hagia Sophia" Model - Cinematic Model

11 November 2005, 07:28 AM
Heres one more that I couldnt fit :blush:

Civilization 4
High Polygon "The Colosus" Model - Cinematic Model

11 November 2005, 08:34 AM
Pozdrowienia z Polski :]


Nice job U have made on this models. Really cool. If U can post some link to cinematic it will be also great.


11 November 2005, 10:47 AM
really neat work, one thing bothers me though, the roof on the first model, the library. it would leak like a bugger, cos the tiles are all wrong, they should over lap, the tile next a bowed one should be convex and so on, so the crosssection should be like a sine wave.

doesnt really matter, but bothered me.

11 November 2005, 01:10 PM
Gratulacje, swjetna praca!

Very nice models man, the textures seem a bit simple but it doesn't really matter, nice job!

11 November 2005, 02:35 PM
those look great, i wonder whz the actual render videos in the game have such a poor quality themselves.

11 November 2005, 02:41 PM
Great work, curious did you do the relief work on the parthenon? did you actually model all that in like zbrush or something or is it some sort of bump map?

awesome work man!

11 November 2005, 03:02 PM
Awesome work, this should get frontpaged IMHO...

11 November 2005, 03:14 PM
Very nice, uvmapping and texturing must have been quite a challenge, although it seems a lot of textures are repeated.

Slick work nonetheless, frontpage material.

11 November 2005, 03:52 PM
Excellent work! I had to make a Taj Mahal for the new MS Flight Sim, I feel your pain :) Question - did you feel a certain amount of stress/pressure to do an extra good job on these seeing as how they are famous Wonders?

11 November 2005, 04:53 PM
Well maybe people doesnt know this but the taj mahal towers lean a little bit from the main buildning. The engineers did that because they were afraid that it might fall on the buildning.

Good stuff nevertheless. :thumbsup:

11 November 2005, 07:17 PM
Hey thanks for the warm responses. And thank you for your observations and crits, too. :)

11 November 2005, 10:02 AM
The library's roof looks much better now than your last screenshot on TPC though the tiles are really big. Great work !

11 November 2005, 04:50 PM
wow, some really nice stuff, yea have to agree about the tiles, and maybe the relife on the main building, around the bottom is a tad big too, for the size of it all, but really nice work, man i wish i had time for this one.... might have to squeeze it into the schedule. Ah the battle of the rts art! nicely done sir.

11 November 2005, 06:35 PM
I agree about the tiles. The images of the library posted here are a bit older than the ones seen in the game. The version of the model seen in the videos has MUCH smaller tiles and line up better and overlap more, giving the building itself a bigger sense of scale.

11 November 2005, 06:38 PM
Heres also some more shots, and some smaller things I did for the scenes.

11 November 2005, 09:51 PM

F***ing beautiful work man, congrats on the completion of your work and the release of the game. Are the grey images the shaded mode with i take it the normal map's applied, or is that z-brush ?? just curious. Great work man, whats next ??

Chris Youngblood (

11 November 2005, 05:54 AM
Just awesome man! Amazing level of detail.

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