View Full Version : need texture artist for levels(RPG)
11-03-2005, 02:46 AM
Hello i had a few guys i sent the files to but then don't respond to my emails so i am guessing they don't want in. Anyway need help trying to accomplish a Kingdom hearts, radiata stories or a Zelda look. Right now we have a few town squares We can handle the forests and basic terrain texturing but we need some one who is able to do this for us this might lead you guys to do stuff with us as a team.
WE NEED SOME ONE WHO CAN TALK WITH US ON A DAILY BASIS ONLINE (on aim)
Game Name: Hayven Chains
Development Group: Blox
Start Date: Jan 2005
Software: 3ds Max 7 , Visual studio, unreal engine.
Game Type: HYBRID (RPG, Adventure, Strategy)
Hello everyone i don't post here i think my thread got deleted anyway i need someone to help texture this...none of us are 3d modelers or artist for that matter we are programmers. Anyway we want to release a demo for every one to see and play. We are aiming for a kingdom hearts/radiata stories type of game design. We have been working and planing the game since Jan 2005 and finally we have every done in paper we are just converting every thing to 3d. We have our 1st level which happens to be a town. We just need some one to help us texture it so we can continue on the process. We are a bunch of college students and trying to make things happen. So of course this is nonpaying but if you create some thing nice "Looking" I might pay you for your work or you can joint our team. We just need a texture artist one person i will be fine or any age.
we just need help.
Please email me at firstname.lastname@example.org (email@example.com) or aim me on bloxonaim
level design links:
IF AZ, SAMMy read this PLEASE PLEASE email me i been tring to find you guys!
11-03-2005, 06:10 AM
Hey buddy i haven't deserted on you, just been really busy with my final High School exams. In fact, had my last one today! I have been working on some textures as well, however due to the construction of the levels, it has become a very time consuming process. The way the buildings are modeled currently, they are not easy to unwrap at all, and in fact have quite a few errors in the actual mesh. It is taking time to try and fix induvidual buildings so that they may be unwrapped, and THEN textured.
Will post something in here as soon as I can.
EDIT: Those screenshots look like some things have been updated, i may be wrong though. But if so, you better send me the final copy or I'll be wasting my time on the current one. Thanks.
11-03-2005, 01:34 PM
SAMMMMMMMMMMMMY i thought you left me....lol man i i wish i knew how to do it...the gizmondo people need to see a demo before giving us the sdk for their platform.
11-03-2005, 03:13 PM
not bad. Nice little city block models there. Wish you guys luck. I know how it is trying to get a team up and going -_-
11-08-2005, 03:06 AM
yea i know
11-08-2005, 12:39 PM
Nice talk both of U have ;] I'm keeping thimbs for U, but unfotunatelly thats all I can do - keeping thumbs. I'm too busy me own projects.
The best for this who are trying.
Keep it going .
11-08-2005, 04:41 PM
Hey, this looks like fun..... unfortunately i have never done a major texturing job.
please keep posting the pictrues, this looks like an awesome game. ( are you putting it out on the market or on the internet for download when you are done.??)
11-08-2005, 04:41 PM
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