View Full Version : Maxwell Render Update 11-1-05

11 November 2005, 04:04 AM
Site Admin

Joined: 08 Sep 2004
Posts: 403

Posted: Tue Nov 01, 2005 4:10 pm
Post subject: Maxwell 1.0 report

Hi all Maxwell friends. We are getting closer to the release date and our team is in good health working really hard on Maxwell 1.0. We keep the 22th as THE date. Please keep in mind that the server can slow down dramatically if all people try to reach the files at the same time. We suggest waiting some hours if the server keeps busy.

Let me add some snapshots about the features you will soon have in your hands.

The render engine has been dramatically improved in terms of performance. This was the first priority to reduce absurd long times and has been a major achievement for the development team. In simple scenes, the render time will be similar to the current beta version, but in others, especially in complex scenes (those that you are looking for), the performance boost will be serious (we expect to reach a 10x peak). In many situations were noise would require days to remove, it will happen in a few hours. The complexity of the scene will have a low impact on the performance of the new engine. Unlimited number of emitters will be allowed without loss of performance.

The new material editor will also provide a next level of realism. It is not just about the physical models that we have been featuring in the beta version. New materials are powerful allowing to make unlimited coatings outwards the core BSDF and SSS layers too. There are other features here that will let us create new materials never seen before.

We will keep adding feedback about Maxwell 1.0 and, of course, screenshots, in the next days. The beta team will provide examples very soon.

Thanks for all your patience.

Next Limit Team


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