View Full Version : difference between script and plugin

11 November 2005, 01:33 PM
Hello everybody,

I am new to MAXScript and I was wondering what the difference between a script (.ms) and a plugin (.dlo, .dlt, ...) is. What I do now is write my code in MaxScript Editor and evaluate (Ctrl E) I could also put it in the max/scripts/autostart folder and it opens when max opens. Whats the difference to a plugin and how to create one??

Thanks a lot in advance

11 November 2005, 02:11 PM
A plugin is a compilied dynamic link library. Plugins are programmed in C/C++ using the Max SDK.

11 November 2005, 02:19 PM
Basically a script is a series of called events to the open interfacing in max. You can use scripting to draw a box, edit polys, etc. Basically automation or different ways of using tools inside max that you could otherwise do manually. You can't really do anything outside the scope of what max can already do, but you can make tools a lot better by combining or altering them.

A plugin generally does something that max CAN'T normally do, such as a realflow plugin generating water, or an export tool that uses a format max doesn't normally export to etc.

However, you can also make scripted plugins, so that's where things get a bit confusing!

CGTalk Moderation
11 November 2005, 02:19 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.