View Full Version : Bump Mapping in Mental Ray Shaders

10 October 2005, 06:53 AM
How do we do Bump Mapping using Mental Ray Shaders? More specifically with the DGS Shader and MIB Shiny Shader (Maya 7) I have been busting my brain for 2 days now...Also, how can we control specuarity of the above materials using textures?

10 October 2005, 07:49 AM
get the ctrl_shading shader, it does all you need plus more, theres a thread about it on here somewhere

10 October 2005, 08:51 AM
Look at this thread :

Or look here :

The first is the way to build bump for Mental Ray... The second is to use maya bump into mental ray shaders...

Best regards....

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10 October 2005, 08:51 AM
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