View Full Version : FG mapping & freeze over render-farm

10 October 2005, 01:32 AM
in the tutorial i just read here:

it says its best when rendering the FG map files (FG rebuild disabled) to render different ranges on different machines. however wouldn't that produce a possible inconsistance in radiosity when you later combined all the fully rendered frames...? wouldn't it be best to build up a nice big FG map on a single machine, then copy all files including resulting FG map to all machines, enable freeze and render whatever frame ranges?

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10 October 2005, 01:32 AM
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