LC #42 Pipers Alley

View Full Version : Big Jaw hero head

02-26-2002, 08:55 AM
Here's a guy I started on Saturday. I've been trying to get a hard edge cartoon look for my next comic series, something like Milo in Atlantis, Batman Animated or Bastard Samurai, but I keep messing up. This is the closest I've gotten, and I'm pretty happy with it so far :D

A DIVX of some morph targets:

02-26-2002, 09:53 AM
Links are dead for me! =(

02-26-2002, 11:03 AM
Weird, they posted fine, then those dots got added in.
I'll try again

02-26-2002, 11:07 AM
You want a tune shader no? kinda sounds like it..


02-26-2002, 10:42 PM
Not a toon shader, but to imitate that sharp style. While most 3D images are very soft and rounded, all those illustrations use straight lines to define the characters.
Check out the preview of Bastard Samurai, it's like each arm is only drawn in two or 3 strokes:

I guess I'm trying to get a very stylized cartoon look, but I also want to keep it looking 3D.

02-26-2002, 11:29 PM
The Bastard Samurai you pointed us to has 5 or 6 colors in it, now when you render to 24 bit color space you are using millions of colors, creating subtle ramps of values with specular highlights, diffuse and ambient values etc.. that is how the great look of 3D is created (in essence).

Open your image and the Samurai in PhotoShop, drag the ink sucker thingy (eye dropper) around and look at the color info (info pallette)... you should see clearly what I am talking about.

So either use a toon shader, reduce the color space after render, draw it in illustrator or corel draw or write your own shaders!

BTW - there are free plug-ins to output flash from most 3D packages, and this naturally produces a flatter 2D look.


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