Scene is lit by a sphere - big in colour (fg) and one sun coloured directional light.
The bake seems to behave to a point where then all of a sudden a larger posterised effect occurs for no good reason. apart from the only relationship is that its in the shadow area - hence why im thinking the colour change (light not illuminating area so colour of light is nto a factor there) however this seems to be not the case. Also getting good results when i remove the light - but of course the colour of the sphere casts into the texture - so would need white fg sphere.. etcetc.... = basicaly amibent oclusion :P! soo .....
settings vary from default to anything i can think off changing - nothing makes a difference in regard to this effect when using "light and color". I get nice illumantion results when using "just" the light setting.. but lackes the vivid colour i want.
Ive showen this with my attchment - and final image is off a full FG render.
Feedback regarding anything about whats going on here would be great :)