View Full Version : Crazy Clutsters. . .
11 November 2002, 02:53 AM
In Using Maya 4.0
I've ran into an issue that is a noodle scratcher.
I have my character rigged and am about to start animating. I was about to move him to hos starting point in the animation, but when is started to move him, his clusters stayed and didn't move.
I tried parenting them to the root of the skeleton and it says "Cluster were grouped to preserve position" when I move the root of the skeleton the clusters bend my characters back in undersireable positions.
How do I or what do I parent the clusters to so that they will move with the skeleton but won't cause him to bend any?
Thanks for the help.
11 November 2002, 02:59 AM
Did you create the clusters with the "relative" option on?
11 November 2002, 03:42 AM
At first I didn't have the relative mode turned on, then I went back and made new clusters with relative mode on and I moved the root skeleton forward to and the clustered stayed there.
I tired both with relative and without and niether mode worked, both mode's on and off and the clusters stayed in the place and didn't move with the root.
Do I need to have relative on then parent them to the root? or is there something I'm not doing right?
11 November 2002, 03:46 AM
I went back and parented the cluster to the root and it worked the clusters moved with the root node.
thanks greatly for the help.
01 January 2006, 11:00 AM
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