View Full Version : Character WIP: Tech
10 October 2005, 05:21 PM
School assignment for Maya advanced. The goal is to make a character with 4000 polygons including any weapons. I've done all the modelling and UV. I've only got the texturing left. The rules i've got are no Bumpmaps, no Normalmaps, no Specularmaps. What i would like is some critique on the wireframe and textures. Especially how to create the skin texture for the rest of the head. I'm really having trouble with the skin texture. Any suggestions on how to solve this problem will be greatly appriciated.
Wireframe: Front (http://img.photobucket.com/albums/v165/w1r3d/Front_Mesh.jpg)
Wireframe: Back (http://img.photobucket.com/albums/v165/w1r3d/Back_Mesh.jpg)
Wireframe: Side (http://img.photobucket.com/albums/v165/w1r3d/Side_Mesh.jpg)
If you have any comments on the wireframe and the UV-mapping please feel free to drop a comment.
Thank you in advance :)
10 October 2005, 12:34 AM
balance your polygons a bit more :D like 70% of them are put on the head while torso, legs etc have none compared :)
uv layout is great.
10 October 2005, 03:16 PM
Thank you very much for your reply hsi. I will try to reallocate some polys from the face to the hands (http://img.photobucket.com/albums/v165/w1r3d/hand.jpg). Since they don't have that many. I don't know about the legs of torso though. To me they are kind of fine the way they are. But if you have any suggestions that would be most appriciated.
I also have an update on the texture for the head. I am in the middle of working in the ears. So that would be the reason to why they don't fit in right now.
Again thank you in advance for any feedback.
10 October 2005, 12:28 AM
Oh yes about the uvīs. first time i looked i didnt quite think of that the face had about as much uv space as the rest of the body, which is quite visible now when texture is on. Im not a character artist, but from what ive seen around here faces usually gets much more uv-space than the rest. always give the important details more space :D
hmm, the character is starting to look a bit Killzone to me :D and we like Killzone characters.
10 October 2005, 11:59 AM
Thank you hsi :)
Your feedback is most appriciated. I've taken the time to redistribute the uv layout. So now i will be able to put more focus on the face. :thumbsup:
I also erased a lot of edges on the face and redistributed them to the hands. This will hopfully help the deformations on the fingers.:thumbsup:
More updates coming as i finish the Texture and start rigging.
10 October 2005, 12:44 PM
just glad i can help out :D
10 October 2005, 12:44 PM
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