in the scene I have an editable mesh sphere with a volume select modifier added to it. With the sphere selected run this script.
fn SDcalcDef SDobj SDcol = (
SDStart = 0
SDEnd = 10
SDStep = .1
animateVertex SDobj #all
max modify mode
meshop.setBubble SDobj SDobj.modifiers.bubble
meshop.setPinch SDobj SDobj.modifiers.pinch
meshop.setfalloff SDobj SDobj.modifiers.falloff
--subobjectLevel = 1
meshop.setSoftSel SDobj true
scMainObjectSelect = $
scCollisionSelect = #()
animate on (SDcalcDef scMainObjectSelect scCollisionSelect)
This is just a small portion of the whole script but the error is from the animateVertex command. If I remove that one line everything runs just fine. When this script crashes it not only crashes max but it throws an error in the addmodfunc.ms that shipped with max, I also get errors from scripts for reactor some times. Does anyone know why this is happening. I had no problems at all with this script and Max 7.