I have a smooth-binded-character-model, and want to add a chain on a specific place of body. I tried to use constraints, but didnít work because the constraints look at object info unlike vertexes (component).
Then, I want to know how to write expression to input a vertex position into TranslateX, Y, Z (object mode) of another object.
At last, I will plan to use IK spline handle or dynamics for animating a chain itself.
An object to be target
pCylinderShape1 (name of A object)
pCylinderShap, vtx (name in component editor)
B object to put on
nurbsSphere1 (name of B object)
How to exactly write in expression Editor in order to transfer vertex-position ??
Thank you so much