View Full Version : Photoreal fur
10-25-2005, 11:55 AM
I'm about to start work on a project using maya fur, but I'm pretty sure I've never seen any really convincing results from it. Can anyone point me in the direction of photoreal fur done in maya - if such work has been done
10-25-2005, 04:01 PM
I think it's like any other photoreal render, it's primarily the lighting, the environment, the details. I don't know where it's at now but someone made a photoreal image of a soldier using Maya fur for his beard and hair, it was amazing. It was featured on the front page a while back.
Here's my 10 second setup test: a plane, a sphere with default calico fur, renderer with final gather, fur looks ok? With work it could eventualy look photoreal.
EDIT: I FOUND IT! It's "The Final Battle" by Max Kor (http://forums.cgsociety.org/showthread.php?t=219323), simply amazing. (From page 11: "All the hair (including eyelashes and eyebrows) is maya's fur - it renders in mental ray."). There's a "Making Of (http://features.cgsociety.org/story_custom.php?story_id=2915)", but it doesn't detail the fur process.
10-26-2005, 12:28 PM
Thanks for your reply.
Now that you mention it I do remember the piece you refer to, although there's a big difference between a furry head and beard to a fully furred animal, which I'm pretty sure I've still never seen done realistically.
Anyway, I'll give it a shot and see if it's doable (I'm doing a lion's head. Female so no mane thank god).
As before though, if anyone's seen it done before I'd love to see it, just to know that it can be done...
10-27-2005, 09:23 AM
With fur in my experience it is all in the shadowing both maya and
mental ray do not really do a good job of this, this is especially important
with relevance to animal fur.
PRman does a fine job of this with it's deep shadow stuff so if at all
possible I would try to get a copy of prman if you can and that is IMO
opinion is the best method to create realistic fur.
10-27-2005, 09:23 AM
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