View Full Version : Randomizing movie textures on multiple NURBS

10 October 2005, 09:09 AM
Ok here is my problem.

I have about 1000 dancers in a club.

They are NURBS Planes with an animation texture on them. But I would like the animation frames to be at different points in time so they don't look like they are line dancing but rather going nuts randomly.

I would like to do it with the same blin material rather than making 1000 separate materials and manually randomizing their frame animation.

Please help. :shrug:

10 October 2005, 09:50 AM
it would be easier to have them being particles sprites.
At taht moment it' very easy to ramdomise them.

Elese the switch node is your savior.
take a look at the doc for how to use it.


10 October 2005, 07:06 PM
Thanks I'll look into it and get back to ya. Thanks!

CGTalk Moderation
10 October 2005, 07:06 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.