View Full Version : color per vertex rendering

10 October 2005, 11:13 AM
I'd like to render an imported .obj that is uv mapped to its texture file as it is. Is it possible to render a scene without any light settings? I remember that in Blender the rendering is achieved by toggling 'Editor assigned textures as color and textures info for faces' and 'Makes material insensitive to light or shadow'.
In Maya 7.0 it seems that Mental Ray has color per vertex rendering and previous Maya versions had the MR_cpvPACK by
How do I get to set the color per vertex rendering in Mental RAy?

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10 October 2005, 11:13 AM
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