View Full Version : Female character for adventure game

10 October 2005, 06:19 PM
Hi all, I am currently working on this main character for an adventure game in an indy project. My poly limit is roughly 5000-6000 polys.
I have a few tweaks that I notice like her biceps seem to thin, and I think her shoulders seem too broad as opposed to her hip size. All I have left to add is her buckles and some more layers of hair.
Critiques and comments most welcome - I want her to shine and become a good portfolio piece so fire away.
Thanks for looking

10 October 2005, 06:33 PM
Not a bad start! You've got a lot of polys that aren't really contributing right now - the edge that runs down the inseam of her pants isn't doing anything for the mesh, and you could probably cut about half the loops for her breasts without modifying the model's silhouette. I like the hair a lot, but the mouth/cheeks/chin are constructed a little bit funny right now, I'd check out some photos and see if you can finesse that region a bit. I think you're right, the shoulders are a bit too wide, especially for such a thin girl. The bridge of her nose should rise up to the brow ridge, instead of flattening out with the eyes, it looks like she was in a car accident or something :P Lastly, the hands need a lot of work; they're not easy, but doing them right counts for a LOT - keep tweaking! Right now they look kind of like beveled cutouts - give them some curve and volume! good luck!

10 October 2005, 06:41 PM
Adam brings good points, I'd examine the face with more focus on edge loops in mind, this could help resolve the slight funkiness around the nose bridge among other stuffs. Agree with the thing about lots of rows too, her legs have a lot of vertical rows for the amount of shaping provided, you could probably recoup a fair few polys to put to work elsewhere right there. I think the bodily proportions are looking fair enough, a little stylised but it works for me, but I do think that the head is a little small, and the whole butt/crotch/pelvis area is rather shallow from top to bottom. Hipster type pants will cause this effect but only to an extent, I'd think about some resizing in that area too.

As said, a solid start, keep it up man :thumbsup:

LeeLee D
10 October 2005, 06:54 PM
My only comment, as stated above by Augh, is that her whole pevis area is kind lacking. In particular her butt. Right now it is reminding me of that episode where Hank finds out he has no butt.

10 October 2005, 01:28 PM
Adam: Thanks for the great critique! - I adjusted all that you mentioned... I lowered some of the useless polys all around and in her breast as well. I fixed the bridge of her nose and tweaked the hands.

Augh: Thanks! I've tweaked these as well, the edge loops on her face. I tried to make them much better and I think it is closer to what it should be. I also took out some edges in her legs and formed it a little better. Her crotch area is also tweaked, lifted and shaped a little more.

LeeLee D: Thanks man! - I tweaked her crotch- and gave her more shape to her buttocks. Does this look better?

Over all I added her belt buckles - she is wearing a long sleeve stylized straight jacket. Her pants are to be a shiney latex type of material with boots. Critiques/comments most welcome. I still plan to add more hair layers before I begin unwrapping.

10 October 2005, 06:25 PM
Hello again
I optimized the overall model to have less polys, widen her hips, shrunk down the wrists and legs... I also edited the hands a little bit, along with her face.
Let me know what you think, I believe she is close to unwrapping and texturing

10 October 2005, 02:00 AM
Hey, good update, how many tri's is she at now? Hmmm, the legs do look too long though.

11 November 2005, 03:26 PM
SammyB - Thanks : I had a limit of 5k polys(tris) - and now she weighs in at 4560, I did fix the legs in this new update

New update - Texturing.
There are some seams and areas still in works - this is the first progress shot. Skin is tuned and will be even more optimized near end - now working on her jacket.

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