View Full Version : Modelling a human body with edge loops
Hi This is my first post here.
Im looking to expand my modelling knowlede by modelling with edge loops and correct topology. I found this forum looking up methods to achieve edge loops and found the post by Steven Stahlberg's post on Body Topology, which gave me a better understanding on how to achieve this. My question is this:
What is the best was to start buildiing mesh with edge looping and correct topology in mind?
Ive learnt multiple techniques on how to build mesh ie joan of arc / spline modeling with cross sections etc, But none that appears on the below example. I used Steven Stahlberg's example in the body topology forum and Joan of arcs tutorial together with my attempt.
If this the correct method to go about to achieve the same style mesh Steven Stahlberg has created?
Any help will be much apprieciated
Thanks in advance
11-03-2005, 01:14 AM
i would say it's a pretty good start actually. some people love Stahlberg's work, some people hate it. there's no denying he gets amazing results, but some people won't touch his modeling method. it's dirty and full of n-gons. he gets the beautiful results by creating hundreds of corrective blend shapes, which he can do very quickly. the best advice is to keep modeling and looking at other people's art, and then decide on the best way yourself. hope that helps.
11-20-2005, 07:00 AM
I've been posting a journal of my figure modeling as I go. It might have topology similar to what you're looking for. See http://www.shonner.com/drafts/athena_tutorial_page1.htm
11-30-2005, 12:15 PM
OC2, it isn't quite the same style of Steven's mesh, but I think it's more similar to Kryoboy's here http://forums.cgsociety.org/showthread.php?t=108412&page=112&pp=15
The flow of your edges going across the front n then around to the back is more similar to how Kryoboy has those edgeloops. Steven has those edges going down into the leg. You're not really following the edgeflow you marked in red on his mesh.
11-30-2005, 12:15 PM
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