XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Cemetary

10-19-2005, 04:55 AM
Cemetary Scene for a BF2 modification, Point of Existence.

8302 total polys (1884 for the tomb)

ingame shot:

still learning the texture system, it uses a color layer, detail layer (with bump), crack layer, and a decal layer... i am not the best of textureres either so its a challenge.

(map is by GreasyMullet, one of our mappers)

10-19-2005, 07:19 AM
Looks nice. Could U post a wire? Texture looks also nice but I thing they need a bit of more attantion.

Screenshot looks tasty :D

Duke of Holland
10-19-2005, 09:27 AM
Looking great jilted, one question though, Can you go into the tomb, if so, does it have an interior?

Oh, and you gotto have more buildings to show us. Don't be shy :D

10-20-2005, 01:36 PM
Yes, the tomb is enterable. It contains two sarcofigi. Currently the map has ambient sounds attached that are triggered by proximity (should be pretty spookey).

I will post a wire tonight.

10-22-2005, 01:07 AM

CGTalk Moderation
10-22-2005, 01:07 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.