Heres a few texture shots and a couple of renders!
I cud use a nice grass sprite if anyone has one they could lend gulp!
The tentacles are supposed to be animated and eventually attack the players, I cud use some sprites to blend them into the terrain better :).
Finally some of the textures, they need work alot of work... hehe
Please excuse the waste of space this map was generated from another character mesh I didn't have time to remap it. This one will hopefully feature a .fx metallic shader.
Final Specs around 30k tris, about 15-20 diffuse with some alpha, this castle makes up only a small part of the level eventually all buildings are aimed to recieve custom shaders, entrance and functionality, tided uvwmaps etc... but for now I'm done hehe
Thanks for your time and interest