View Full Version : Polygon reduction and UV's

10 October 2005, 08:14 PM
Hello All
Is there a way to reduce object's polygon count, without affecting the UV map.
I'm using the "polygon reduction tool" that comes with C4D8.

I'm tring to get 2 versions of a model, and would like to avoid the tedious work of setting the UV coords for both of them.


11 November 2005, 10:30 PM
I think this is what you are looking for. :)

Click Here (


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11 November 2005, 10:30 PM
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