View Full Version : Modeling detailed part of a mesh into a not so detailed part

10 October 2005, 09:52 PM

I know, weird title. ;-) I made two screenshots, that should explain what I mean.

I want to somehow insert the part with the many verts into a part of my mesh with only only few vertices. I know I could make some edge loops to add vertices at the eges of the cut-out quad, but this would add two much detail into the rest of the mesh where I don't want it.

I'm also aware of basic techniques of adding detail to a mesh, but the ones I know only work, if you want to maybe double the detail ... but in my case, the amount of added detail is much larger then I'm used to.

Another problem is, that the outer part is on a curved surface, which you can't really see in the screenshots (the screenshots are from the not yet mesh-smoothed surface). So adding detail in the surrounding also breaks my curvature the and messes it up quite a lot.

So here my question: How would I best go about a case like this? I think I want to intergrate the detailed mesh into the larger one, because if I didn't, there would probably be a visible seam. But maybe there are other ways, how to do this?

Thanks for reading and maybe helping me out here. :-)


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10 October 2005, 09:52 PM
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