View Full Version : light fall offs and how to use them?

10 October 2005, 03:34 PM

Cinema's lights have several types of fall offs, inverse square, linear and so on. I am always
a little unsure how to use fall offs. Are there any general rules of thumb for using light fall
offs? I use them mostly on fill lights to prevent overlit areas. Would be great to hear some
other opinions, ideas, experiences to that topic.


10 October 2005, 03:59 PM
in my architectural work i'll standardly use inverse square fall off on all my direct or visible lights in a scene as it give a nice crisp representation as of how a real light would fall off.

if i'm setting up incidental infill omnis or low light emmiting lights that need a large degree of sublty i'll always use falloff set to none, and a far clip fall off range. the ranges option gives a nicer softer falloff.

CGTalk Moderation
10 October 2005, 03:59 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.