XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : make a joint free of the ik move

10-12-2005, 02:30 PM

I don't manage to make the base of the robot stay perpendicular to the plane when i move the body down.
I use a simple ik handle for the leg. In the base of robot there's 2 joint.
Thanks 1000!

10-12-2005, 03:31 PM
create a SC ikHandle on the two joints in the base. Create another controller (locator, geo, spline, whatever) and point constrain that SC ikHandle to the controller. That should take care of the joint moving.

10-12-2005, 03:59 PM
It works great!
I appreciate so much all the support you give me.
I'm very near to finish this character and make the animation and i have to finish the work in ten days.

10-12-2005, 04:02 PM
happy to :thumbsup:
you'll have to let me know when you get the animation done, i'd love to see it... i just dont frequent the animation forums all that much

10-12-2005, 04:21 PM
Sure! I'll give you the link.
I think that without forums i don't have a job now!
I learn from web design to photography and now 3d...

:applause: :applause:

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10-12-2005, 04:21 PM
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