View Full Version : make a joint free of the ik move

10 October 2005, 02:30 PM

I don't manage to make the base of the robot stay perpendicular to the plane when i move the body down.
I use a simple ik handle for the leg. In the base of robot there's 2 joint.
Thanks 1000!

10 October 2005, 03:31 PM
create a SC ikHandle on the two joints in the base. Create another controller (locator, geo, spline, whatever) and point constrain that SC ikHandle to the controller. That should take care of the joint moving.

10 October 2005, 03:59 PM
It works great!
I appreciate so much all the support you give me.
I'm very near to finish this character and make the animation and i have to finish the work in ten days.

10 October 2005, 04:02 PM
happy to :thumbsup:
you'll have to let me know when you get the animation done, i'd love to see it... i just dont frequent the animation forums all that much

10 October 2005, 04:21 PM
Sure! I'll give you the link.
I think that without forums i don't have a job now!
I learn from web design to photography and now 3d...

:applause: :applause:

CGTalk Moderation
10 October 2005, 04:21 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.