Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : hoodlum W/ski mask..

10-12-2005, 12:54 AM
Been working on this off and on. I need to get some normal mapped crap in my reel which is the main reason for this guy. Everything is finished, just working details on the map ATM.
That nv photoshop plugin is great I must say. Never got a chance to play with it until now.
model is @ 3560 tris. Ill post the full shots and wires soon.




10-12-2005, 09:52 AM
nice, no crits as yet, very good, been trying to spot the seams, which is always the test of a good normal map, cant see these, could you tell me where they are.

10-12-2005, 10:54 AM
looking good, nv photoshop plugin? do tell us about this little piece of software, anything that makes life easier is worth knowing about

this guy gonna be nicely textured?

10-12-2005, 11:09 AM
its the Nvidia Photoshop plugin, which allows you to convert a vlack and white height map into a normal map, very usefull for minor detail, and patterning such as cloth. you can down load it from Nvidias web site.

10-12-2005, 12:05 PM
like the entire game industry uses it for texturing.

10-12-2005, 05:19 PM
theres a link to it here on poops website. (http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm) he shows you how to use it too. pretty clear..

the seams are on the back and where the hood meets the sweater.

Wayne Adams
10-12-2005, 08:24 PM
It's a nice plug-in, I've used it before. BUT BE FOREWARNED: Extended use may make you lazy! I had to finally pull myself from it and stop leaning on it so much. TEE HEE

10-12-2005, 09:32 PM
oh no.. not something thatll make me lazier.. i already need to get off my fat as and walk the dog occassionally, lol, I shall download and have me a play i think

10-13-2005, 04:47 AM
slapped some texture on it, first wack at it about 2hrs . Ill work the details later on tonight, maybe...

critique welcome

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