View Full Version : Ronaldinho

10 October 2005, 02:48 AM
Hello guys, im working in a new low poly model for my upcoming reel. This time i made the best soccer player in the planet Ronaldinho.
Some ppl in a different forum pointed that i should work a litle more on the face, and i will, but before i do that i will do a few animations with him, for im sick of the map already :P.
I would love to hear feedbacks from you guys. The model has 1164 tris and 1 512 map. Im thinking about getting this map to 256.
Hope you like.
Andre Kling David

a turning table video (

10 October 2005, 07:38 AM
Looks good. Main suggestion would be that the feet look too wide around the arch area and too pionted at the front, a bit like slippers. An easy tweak to sort out I'd guess.

10 October 2005, 09:15 AM
looks good, but i think you need more specular highlights in the bitmap, not just the face, but the clothes and arms, remeber they are not completely dry, most of the time they are either sweaty, or being rained apon.

10 October 2005, 09:21 AM
good job,it could do with some more colour shades especially the face,also the Nike swoosh appears to be backwards

10 October 2005, 11:37 AM
pretty good job, I think his hair could use a little sorting out, u know, it also would look cool if it was aligned with his jaw, not that long

but good law poly character

10 October 2005, 12:14 PM
Hi André! Good job man!I see you hae a good production! Go on!

10 October 2005, 01:59 PM
His hands look a little too large to me and as others have stated he deffinatly needs more highlights and those ankles are too wide making his feet look strange.

Its deffinatly a good start it just needs those final touches that really push the model and bring it out.


10 October 2005, 02:49 AM
hey guys, thnk you very much for the comments, i will take a closer look at the texture later on. I totally agree about the highlights on the map, but i was so sick of it that i decide to move on and rigg the poor guy...
About the feet, i will take a look aswell, i will hv to use more a few polygons in order to get it smother, when i built the mesh i thought the heel wouldnt atract that much attention, and thats y i decided to save a few polys there, i guess i was wrong, will fix it :).
Anyway, before i fix those things, i decided to hv fun with him, and started an animation. It is still very much a WIP, but i decided to post it and hear some feedbcaks.
here ( is the animation.
Hope you guys like.

10 October 2005, 06:10 AM
Hello guys, this is an update on the best soccer player in the planet :P. I have started to work on the highlights, and now i think he has much more deth. Im not sure if i should go even futher, im afraid to go too much, and thats why im posting here. Let me know if you guys think i should go deeper on the highlights.
Probably tomorrow i will change a few things on the mesh, like the mentioned ankles, the feet, and other parts im planning to change. Probablly i will start a totally new hair, for i think it can be a very good thing for secondary motion. Right now the character has a litle less than 1200 tris, and i think it wont be a problem to rais that number to 1500. Will see how it goes.
Anyway, here is a picture of the latest changes ( yeah the nike symbol on his shoe(?) was flipped backwards ). There is also an animation ( im working on, there is still a bunch of things to add, but the main motion will be that.
Hope you guys like.
Andre Kling David

CGTalk Moderation
10 October 2005, 06:10 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.