View Full Version : 2-MINUTE FILM CLUB! My City: Velk - LIVE ACTION WITH VFX

10-10-2005, 08:41 PM
I know I'm getting into this challenge late, but better now than never. I've been tossing ideas around all day but haven't had a chance to sketch them out. I'll be posting my storyboards in the next couple of days. This will be quite an experimental piece for me, it should be a lot of fun and I'm sure I'll learn something along the way.

10-11-2005, 01:20 PM
Yay! Another participant. Have fun!

10-11-2005, 05:30 PM
Thank you for the kind words, looking back at the past challenges I can see that there will be a lot of really good competition.

10-11-2005, 11:09 PM
Welcome aboard velk!

Thank you for the kind words, looking back at the past challenges I can see that there will be a lot of really good competition.

And you can bet on that.:)

10-12-2005, 01:45 PM
I have a pretty un-happening city (town, berg, village, hamlet... whatever) so my approach is going to be a bit different. I'm going to use a highly experimental technique that I've been thinking about using for the past couple of weeks. I'll post some test images tonight to show the direction that I'm leaning. For now I'll leave it at this: think of comic books... ;)

10-12-2005, 06:50 PM
Here is a short test of the effect I'm working on. This will be used in conjenction with masks that reveal the raw live action footage or with painted on textures/colors.

The original footage on this is from a public domain GE blender commercial and is for test purposes only.

10-14-2005, 04:10 PM
I'm going to try something really crazy. I was challenged by a friend to do this project in 48 hours so I'm going to try it. I'm going to start tonight at 5 PM and try and post the finished project by 5 PM on sunday (these are EST).
Obviously I have already started the thought process so that stuff doesn't count. During that 48 hours I'm going to:

Capture location shots (stills)
Shoot live action footage
Record the dialog
Edit the film
Process the VFX
Final edit
Post entry

10-14-2005, 04:23 PM
Wow, you're friend is pretty crazy! I bet he would have said 36 hours if he were doing it. Well, good luck.

10-14-2005, 07:44 PM
Yes crazy about sums it up ;)
And there is no I'm going to take the bait and lower my time, nice try!

10-14-2005, 07:47 PM
Wow! :eek: Here in Portland we have the "48 hour film project" ( - don't tell roberto though - he still thinks we need 60 days:blush:

10-14-2005, 09:00 PM
It is time. I'm off to shoot location shots, I should have updates to post tonight.

10-15-2005, 03:14 AM
Here is a little update—I'm getting closer on the look.

Caught about 24 location shots tonight, tomorrow I head out with the video camera to pick up the footage I need.

10-16-2005, 08:08 PM
Phew—there is no way I'll meet my self imposed deadline. There were things I thought I could batch process that just won't work.

Footage is 98% shot
Editing is 30% done

Here is a small test render so you can see how the black and white look works in a live action shot. The first link is the live action shot and the second link is the processed link.

Live Action (
FX Clip (

10-17-2005, 02:21 PM
Here is a sample of the opening dialog for the VO:

"I could tell you all about my city
All the vital statistics
How many people live here
How many students are enrolled
I could give you figures about crime
All the juicy gossip
How many murders are committed
How many riots over beer"

10-17-2005, 02:21 PM
Great job so far Velk. I can't wait to see it finished. One thing I'd suggest is to try and clean up the black and white effect a little..make it less grainy. I dont know if I said it correctly since I dont know the proper technical terminology. But I hope you understand.

Oh boy, and who in the world imposed that time line on you. Harsh :D

10-17-2005, 02:38 PM
Thanks Queensoul—I agree I need to clean up the effect a bunch to make it less grainy and jumpy. I'm really aiming for the B&W comic book style using live motion to drive it.

10-28-2005, 07:50 PM
I'll be posting new stuff shortly, my process takes far longer to implement and render than I imagined it would but the delay is almost over.

11-16-2005, 03:44 PM
Any updates?


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