LC #42 Pipers Alley

View Full Version : Normalmapped Tank

10-10-2005, 08:59 AM

Latest Images:


Hi all.

Been working on this for about 8 or 9 days now. Will begin texturing today. Now, rip me apart please. :P

10-10-2005, 09:07 AM
looks sweet, just waiting for a good colour map.

10-10-2005, 10:54 AM
Looks awesome.

The only thing i'd suggest is that you maybe add more geometric detail to the wheels because the normal map kind of looks a little weird being pasted onto flat panels like that.

Overall though, great work. :)

10-10-2005, 11:52 AM
I agree with Headless, if you can spend some more polies then the wheels can use them.
I like this idea of making a normal mapped tank, but i'm asking my self if the results would be the same if you would use bump instead of normal map.

10-10-2005, 12:19 PM
I'd have to agree with adding a little more detail to the wheel drums too. They look a little flat at the moment even with the normals. Just out of curiosity, what's the poly count of the high poly tank?

10-10-2005, 01:35 PM
i think the normalmap came out really sweet. all the details crispy fresh right on spot on that low-polygon mesh. this is, no doubt about it, a true example of how it should be done. good luck with texturing :)

10-19-2005, 02:54 PM
finally got started on the texture today, after about one week of beeing idle. please crit as this is still very much WIP. :)

10-19-2005, 02:58 PM
the textures r coming along well man.. the rust looks good.. are u photosourcing the rust or is it handpainted?

10-19-2005, 03:18 PM
Very nice and the normal map looks very nice. The color map looks great, but would this tank just be sitting around or would it be in the field? Because if it were in conbat and stuff I doubt it would have rust on it. Of course you might be going for a really old look which if thats true then your achieving it very nicely. And is this an actual tank or did you just make it up?

I am working on a tank and I want to try texturing it myself so I was wondering how you got that nice metal. Like rockyj123 said are you using photos in the background or what.

10-19-2005, 08:22 PM
rocky - some of it is photosourced and multuplied in ps, some handpainted.

retarded - i guess my intention is something really old and forgotten, so no current warfare for this one. ;) regarding the model it's mostly made up, with some random tank references for inspiration. the texture so far consists of hand painted base colour, overlaid photos of metal structure, handpainted scratches, and rust. some painted and some multiplied, as mentioned before.

i'll continue tomorrow, now keep 'em coming! :D

10-19-2005, 09:00 PM
i think that rust is coming along pretty nicely. gives a lot of character to the model. though i believe you should make the edges of the rust much much harder, and maybe highlight the edges of the main body color, bordering into the rust. maybe a bit like this? :

other than that, good job. love that normal map.

10-24-2005, 12:59 PM
been working some more on the textures. aiming to be finished by the end of this week. looking forward to the specular map. mmm.. specular. :D

now kiCk mE! :D

10-24-2005, 01:14 PM
Great work so far. :thumbsup: Keep it up.

10-24-2005, 01:44 PM
Very nice work so far. My crits would be that you have a litle bit too much lighting info in your diffuse texture. You should especially use a spec map on the edges instead of painting it into the diffuse. Also I think its a bit dark right now.

Some tips, add some color irritation to fake oxydation of the metal.

Also A little tip, make a GI bake out of the highpoly model and use it on the diffuse texture so that areas barely lit are darker then others.

Btw, I would lvoe to see the normalmap too :)

10-25-2005, 11:42 AM
> shimmer, i'm not sure i understand what you mean. first you say i have too much lightning info in my diffuse (to which i agree), and then you say that i should include a GI lightbake in the diffusemap. it sounds contradictory to me. please explain if i got this all wrong. :)

i actually have a lightbake of the hi-poly (by maya7's surface sampler) already included in the diffuse. as a very soft overlay in PS.

oh, and i will post the complete diffuse, normal and spec maps when the model is finished. :)

anyways, here's today's share:

10-25-2005, 04:35 PM
that texturewlork is really supersexy hot.

10-28-2005, 10:49 AM
ait, it's done. i'll start something new next week. now, rip me to pieces. :P

10-28-2005, 11:37 AM
That, my man is shit hot! Excellent work.

10-28-2005, 02:56 PM
That's sweet lookin'. Excellent work.
I really like your texturework. :thumbsup: :thumbsup:

10-28-2005, 03:47 PM
hey jo, looking hot!

What I meant was, that you have like edges dodged out and sides have diffrent lighting

The GI bake usually just darken parts where light would be never seen, so you have more depth and fake , well some GI :D
This may eloborate it better:

10-28-2005, 08:44 PM
great work. there is so much weight to the model. you got that ultraheavy steel-look just perfect :D

10-29-2005, 02:51 AM
That looks really, REALLY good! Very impressive. No crits. Keep it up!

10-30-2005, 12:16 AM
Great stuff, I agree with all the compliments so far. The only thing I would say is that the design of the front of the hull feels a bit empty. I know you were strict on polies, so maybe just slightly tapering the hatches could have added some more interest for free imo.

10-31-2005, 07:34 AM
Looks cool! I love the details U put in here, and composing with this yeallow/blue light .. just gorgious.

Solid work man!

10-31-2005, 10:01 AM
Wow :eek: looks awesome, very nice texture work, could we see the texture sheet ?

10-31-2005, 09:10 PM
Yey, I got stars! :thumbsup:

> Shimmer - I get it now. :) Tnx for that great link too!

All others - thanks for your kind words. I'll post maps tomorrow.

10-31-2005, 09:16 PM
VERy NIce :eek: great job!

11-01-2005, 08:23 AM
here is the final diffuse, for those of you who asked. :) (

11-01-2005, 07:36 PM
your texture and normal mapping looks amazing! I really like the look of the tank :D How about making a destoryed one too :D

11-01-2005, 07:42 PM
tnx lee, but no. :) i don't want to push this one any more. i spent way too much time on it already. i'll probably start something like a prop or level interior in the same semi next-genish style tomorrow though.

but thanks again, you're all too kind. :)

11-01-2005, 08:32 PM
When i first read "tnx lee, but no" i though... hmm, what did i say in my post... But i could not find it... Then i realized it wasnt me, that i had not replyed in your thread (gah!) yet.

Well anywho, i really like the design of the tank, and your textures are awsome! :buttrock:

And Shimmer, thanks for the tutorial-link. It was very intresting :beer:

11-02-2005, 03:47 PM
Wow very nice. I would really like to see this in a game.

11-28-2005, 12:22 PM
Nice tank, and I like the PSQ logo on the turret..


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