View Full Version : Normalmapped Tank
10 October 2005, 08:59 AM
Been working on this for about 8 or 9 days now. Will begin texturing today. Now, rip me apart please. :P
10 October 2005, 09:07 AM
looks sweet, just waiting for a good colour map.
10 October 2005, 10:54 AM
The only thing i'd suggest is that you maybe add more geometric detail to the wheels because the normal map kind of looks a little weird being pasted onto flat panels like that.
Overall though, great work. :)
10 October 2005, 11:52 AM
I agree with Headless, if you can spend some more polies then the wheels can use them.
I like this idea of making a normal mapped tank, but i'm asking my self if the results would be the same if you would use bump instead of normal map.
10 October 2005, 12:19 PM
I'd have to agree with adding a little more detail to the wheel drums too. They look a little flat at the moment even with the normals. Just out of curiosity, what's the poly count of the high poly tank?
10 October 2005, 01:35 PM
i think the normalmap came out really sweet. all the details crispy fresh right on spot on that low-polygon mesh. this is, no doubt about it, a true example of how it should be done. good luck with texturing :)
10 October 2005, 02:54 PM
finally got started on the texture today, after about one week of beeing idle. please crit as this is still very much WIP. :)
10 October 2005, 02:58 PM
the textures r coming along well man.. the rust looks good.. are u photosourcing the rust or is it handpainted?
10 October 2005, 03:18 PM
Very nice and the normal map looks very nice. The color map looks great, but would this tank just be sitting around or would it be in the field? Because if it were in conbat and stuff I doubt it would have rust on it. Of course you might be going for a really old look which if thats true then your achieving it very nicely. And is this an actual tank or did you just make it up?
I am working on a tank and I want to try texturing it myself so I was wondering how you got that nice metal. Like rockyj123 said are you using photos in the background or what.
10 October 2005, 08:22 PM
rocky - some of it is photosourced and multuplied in ps, some handpainted.
retarded - i guess my intention is something really old and forgotten, so no current warfare for this one. ;) regarding the model it's mostly made up, with some random tank references for inspiration. the texture so far consists of hand painted base colour, overlaid photos of metal structure, handpainted scratches, and rust. some painted and some multiplied, as mentioned before.
i'll continue tomorrow, now keep 'em coming! :D
10 October 2005, 09:00 PM
i think that rust is coming along pretty nicely. gives a lot of character to the model. though i believe you should make the edges of the rust much much harder, and maybe highlight the edges of the main body color, bordering into the rust. maybe a bit like this? :
other than that, good job. love that normal map.
10 October 2005, 12:59 PM
been working some more on the textures. aiming to be finished by the end of this week. looking forward to the specular map. mmm.. specular. :D
now kiCk mE! :D
10 October 2005, 01:14 PM
Great work so far. :thumbsup: Keep it up.
10 October 2005, 01:44 PM
Very nice work so far. My crits would be that you have a litle bit too much lighting info in your diffuse texture. You should especially use a spec map on the edges instead of painting it into the diffuse. Also I think its a bit dark right now.
Some tips, add some color irritation to fake oxydation of the metal.
Also A little tip, make a GI bake out of the highpoly model and use it on the diffuse texture so that areas barely lit are darker then others.
Btw, I would lvoe to see the normalmap too :)
10 October 2005, 11:42 AM
> shimmer, i'm not sure i understand what you mean. first you say i have too much lightning info in my diffuse (to which i agree), and then you say that i should include a GI lightbake in the diffusemap. it sounds contradictory to me. please explain if i got this all wrong. :)
i actually have a lightbake of the hi-poly (by maya7's surface sampler) already included in the diffuse. as a very soft overlay in PS.
oh, and i will post the complete diffuse, normal and spec maps when the model is finished. :)
anyways, here's today's share:
10 October 2005, 04:35 PM
that texturewlork is really supersexy hot.
10 October 2005, 10:49 AM
ait, it's done. i'll start something new next week. now, rip me to pieces. :P
10 October 2005, 11:37 AM
That, my man is shit hot! Excellent work.
10 October 2005, 02:56 PM
That's sweet lookin'. Excellent work.
I really like your texturework. :thumbsup: :thumbsup:
10 October 2005, 03:47 PM
hey jo, looking hot!
What I meant was, that you have like edges dodged out and sides have diffrent lighting
The GI bake usually just darken parts where light would be never seen, so you have more depth and fake , well some GI :D
This may eloborate it better:
10 October 2005, 08:44 PM
great work. there is so much weight to the model. you got that ultraheavy steel-look just perfect :D
10 October 2005, 02:51 AM
That looks really, REALLY good! Very impressive. No crits. Keep it up!
10 October 2005, 12:16 AM
Great stuff, I agree with all the compliments so far. The only thing I would say is that the design of the front of the hull feels a bit empty. I know you were strict on polies, so maybe just slightly tapering the hatches could have added some more interest for free imo.
10 October 2005, 07:34 AM
Looks cool! I love the details U put in here, and composing with this yeallow/blue light .. just gorgious.
Solid work man!
10 October 2005, 10:01 AM
Wow :eek: looks awesome, very nice texture work, could we see the texture sheet ?
10 October 2005, 09:10 PM
Yey, I got stars! :thumbsup:
> Shimmer - I get it now. :) Tnx for that great link too!
All others - thanks for your kind words. I'll post maps tomorrow.
10 October 2005, 09:16 PM
VERy NIce :eek: great job!
11 November 2005, 08:23 AM
here is the final diffuse, for those of you who asked. :)
11 November 2005, 07:36 PM
your texture and normal mapping looks amazing! I really like the look of the tank :D How about making a destoryed one too :D
11 November 2005, 07:42 PM
tnx lee, but no. :) i don't want to push this one any more. i spent way too much time on it already. i'll probably start something like a prop or level interior in the same semi next-genish style tomorrow though.
but thanks again, you're all too kind. :)
11 November 2005, 08:32 PM
When i first read "tnx lee, but no" i though... hmm, what did i say in my post... But i could not find it... Then i realized it wasnt me, that i had not replyed in your thread (gah!) yet.
Well anywho, i really like the design of the tank, and your textures are awsome! :buttrock:
And Shimmer, thanks for the tutorial-link. It was very intresting :beer:
11 November 2005, 03:47 PM
Wow very nice. I would really like to see this in a game.
11 November 2005, 12:22 PM
Nice tank, and I like the PSQ logo on the turret..
11 November 2005, 12:22 PM
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