View Full Version : Surface Baking Martha Stewart

11 November 2002, 08:45 PM
Hey out there to anyone who takes a look. I'm just a frustrated student animater who needs some tips on surface baking. Those atlas maps can be so tricky and I keep getting seams in my renderings after everything is baked. I'm going to attempt to bake a whole character for animation, so...
any advice? is this darn near impossible? Does anyone know a better way
I'll post some pics of my problems when I get home:eek: :eek:

thanks for any advice,
a.k.a. Garbagemonkey

11 November 2002, 04:11 PM
Bake an ENTIRE character?? :surprised

Hmmm... I don't know how well that will work....
By the way, Atlas isn't a very good option for characters ;)

Why do you want to bake the surfaces, by the way? To speed up rendering?

Mike RB
11 November 2002, 04:14 PM
I use vertex baking. Apply surface baker to one of your surfaces, change it to object instead of texture, uncheck color and diffuse, and bake away....


11 November 2002, 01:58 AM
Yeah, it takes about a million years to render global illumination on my computer, and the look I'm going for requires it. Here is the playground with baked surfaces. looks ok from far back, but lots of black seams up close

11 November 2002, 02:57 AM
have you tried overcaster?

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