View Full Version : joint inclusion problem
10 October 2005, 08:44 PM
i have a mesh, where the eyelids are controlled by joints that are in the same space as the joint that controls the eye movement. all the joints are parented correctly, however, when i smooth skinned the model, the lower lid joints on both sides were not included. anyone else have this problem? also having the same problem everyone else is having with weights, i cannot stop the weights from evening out across the whole board, this is very frustrating as the component editor and paint weights tool are no help to me when im trying to zero out the eye joints and the point weights are being distributed to other joints down the board, randomly deforming my mesh and making things overall crappy.