View Full Version : Hide faces not seen through camera?

10 October 2005, 08:59 AM
I am working on a project with a huge cityscape, with lots of buildings. The poly count is pretty crazy.

I was wondering if a script that would hide or not calculate faces not seen through the camera would be the best option? If so how would I go about writing a script for that?

Or anything else that would save on rendering time with such a huge scene.


10 October 2005, 04:40 PM
Make the buildings separate objects and decrease the far plane frustum on your camera to cull out most of your heavy scene.


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10 October 2005, 04:40 PM
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