View Full Version : Pirate Woman -- Yarr!
10 October 2005, 04:40 AM
Ahoy. Working on this for the CgChat challenge, Sexy Babe with Enormous Weapon. Modeled it in two days, yesterday and today. I need some more feedback about where to cut polys, the best way to model costume pieces and stuff like that.
I'm a little tired (I lie, I'm actually a lot tired) so I'm going to stop typing now and just post the pictures.
10 October 2005, 06:08 AM
That is a really cool character you've got there. I think she'll look awesome when you texture her. Looking forward to seeing more.
10 October 2005, 06:52 AM
Your wish, in fact, is my command.
Yarr. Sleep now.
10 October 2005, 04:33 PM
ooh so much detial in her fingers/face nice pretty cool char, YAR!
i have some topology suggestions if ur interested
1) might wanna add 1 more loop in the deltoid (at the largest gap) so it bends better when she puts her arms down or reaches across her chest.
2) triple cut the skirt (adding 2 loops to the butt) so she can fold her knees to her chest.
3) you can merge the 3 loops in the back of her knee to 1
4) use the same 3 to 1 principal in the elbow, right now u only have 2 loops for the back of the elbow, try 3 loops for the elbow 1 for the elbow pit.
10 October 2005, 06:15 PM
Thanks! I shall definately give that a go. After I like, eat and stuff.
10 October 2005, 07:43 PM
Done with the modeling for the most part. I'm at 3448, two under the limit for the comp. I may have to find places to cut some more polys so I can make things like her necklace separately. Yarr.
Now I need to put some pants on and go to work.
10 October 2005, 07:21 AM
Arr, update. At 3422 polys right now, and that's with both necklaces modeled separately, more hair polygons so that she has some depth, and some earring polys I added in there because she needed more jewelry, dammit.
Yarr. I be sleepy. I start the unwrap tomorrow, unless anyone has any suggestions of glaring issues that need fixing.
10 October 2005, 02:46 AM
Update! In COLOR!
I don't really wanna post these, as they are still TEH UGLY!!1!one, but I figured I'd just do it anyway, get some feedback and remind everyone that I am, in fact, still working on this comp.
Yarr! No transparencies yet, and no work on the hair, either. Mostly just figuring out my basic shading, as well as some work on the fact. It has been far too long since last I textured... Blargo.
Feedback is my friend.
10 October 2005, 02:46 AM
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