LC #42 Pipers Alley

View Full Version : Optimized ingame models

10-06-2005, 01:01 PM
Iím in a game development course in were as groups we must produce one game by July.

Iím having trouble with achieving low ploy characters (1000 polygon budget) while preserving the high poly look. I can reduce the poly count myself to some effect but the models are not optimized. How important is optimizing the models for ingame use?

Here is an example of the high poly head (no polygon budget)

Here is an example of my low poly head (500 polygon budget)
Here is an example of the Lightwaves optimizing of my head (500 polygon budget)

10-06-2005, 05:34 PM
You could try nVidias Melody.

"NVIDIA Melody creates high quality normal maps that make a low-poly model look like a high-poly model. Simply load your low-poly working model, then load your high-poly reference model, click the "Generate Normal Map" button and watch Melody go to town. The normal map generator can also create texture coordinates from your high-poly reference model using a projection technique."

10-06-2005, 06:03 PM
thanks Siloer, i'll try that.

10-08-2005, 07:36 PM
have you read "Modeling A Character in 3DS Max"? it's published by wordware publishing, it's a good book cause it explain everything to make low poly character used by game from sketch until texturing... it gives you techniques and concept in making game character, you should give a try on that book...

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10-08-2005, 07:36 PM
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